Hack24 is delayed while I learn about cryptocurrency by mining TurtleCoin.
Apps & Games
iOS and Android apps, games, VR and Unity.
It’s all go on Hack24
Building the in-game buildings for Hack24, and finding the old iOS code had the Y and Z axes swapped.
Week 7 and its server time!
Hack24 week 7: a Node.js user-registration server replaces the old ASP.NET one, with an Android-first release planned.
Menus baby! More updates coming!
Menu systems go into Hack24 V2.
We have Music, Sound, UI but no Dependency Injection
Hack24 gets music, sound and UI, but Dagger 2 dependency injection with Kotlin and LibGDX defeated me in the time I gave it.
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Hack24 V2: building spawning and collision
Hack24 V2 progress on macOS: building spawning and collision working.
Lesson Learned : Sometimes pretty code is slower code!
A performance test showed my own 3D engine for Hack24 was far faster than a neater framework from a book.
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Hack24 V2 started :)
Hack24 V2 begins on my LibGDX voxel framework, now converted to Kotlin and running on iOS, Android and desktop.
Getting to grips with Unity & VR
What I learned building VR proofs of concept in Unity for the Samsung Gear VR at O2 Labs.
Xcode 6.4 crashing after installing Xcode 7.01 when viewing a storyboard
A fix for Xcode 6.4 crashing on storyboards after Xcode 7 is installed, using symbolic links to PepperUICore.
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