The InMoov gets a real ROS 2 driver and VR teleoperation, and the Sanbot and TurtleBot2 get proper LiDAR.
VR / AR
Goodbye O2, Hello Reach
After three years in O2's innovation lab I've moved on to a new role at Reach.
WWDC 2017
WWDC 2017: new hardware, Emergency SOS, Do Not Disturb While Driving, ARKit and more.
Google IO 2017
Google I/O 2017 via I/O Extended: the move from mobile first to AI first, across hardware, home and Android.
Getting to grips with Unity & VR
What I learned building VR proofs of concept in Unity for the Samsung Gear VR at O2 Labs.
VRUKFest : Judge and Panelist
Invited to VRUKFest in London as a panellist and judge, talking about how O2 could use VR.
New year, new challenges
A 2016 update: LEGO robots in Java with leJOS on GitHub, and learning Unity and VR at O2 Labs.
GameJam : Friday 13th Unity Style!
A Friday 13th game jam at Compsoft, spent getting an Oculus Rift DK1 working in Unity on a Mac.
Lets release pre-alpha software! Yeah
Virtual Worlds goes out as a pre-alpha on Android: a hub world with huts leading to player-built worlds and built-in help.
Virtual Worlds update 0.1
Virtual Worlds 0.1 progress: new textures, a basic player model, a controls screen, spoken help and bug fixes.






