New version of Virtual Worlds Submitted for Android

Just a small update, the following features, bugs have been fixed.

  • Added feature to turn VR mode off
  • Added feature so you no longer need a game controller
  • Fixed issue with be able to place objects in other peoples worlds
  • Fixed a few crashes!

Please check out

Virtual Worlds

Lets release pre-alpha software! Yeah

So, tonight I decided just to punt out Virtual Worlds.  Probably a silly move but nothing has been happening lately with it due to work stuff, a 3 week long cough, 2 birthdays, Christmas and home life!

I will soon know how bad it is!

I managed to do some useful bug fixes, tested it on a couple of controllers etc.  More will come soon!

What does it have?

  • Main world has little huts which is your door way to the other worlds
  • It has some built in help to tell you what buttons do what.
  • It has some nice new textures but sadly very limiting at the moment
  • You can see other players in the game, pretty poor graphics but that will be fixed very soon
  • You can create your own little minecraft type world 🙂 though very basic!

Whats next?

  • Once I see it in the Google Store, I will test it works 🙂 (releases always seem to cause some odd bug)
  • I need to add some more textures ASAP
  • A way for people to report bugs
  • A way for people to talk to each other!

Google Play Link

Virtual Worlds update 0.1

So, Virtual Worlds, hmm I had planned to release that by the end of the month however a few things have come up!  Man Flu has not helped me code, the snot just goes everywhere!

I have also had a few other things on!

Excuses over, where are we?

  • Started getting a better set of textures together thanks to Gary
  • Made a very rough simple player model which maybe be replaced by a OBJ file
  • Fixed lots of bugs
  • Created a control screen showing controls etc
  • Improved the navigation throughout the app
  • Implemented some speaking help notifications
  • Got Google Cloud Messaging working however not sure why I need it now.
  • Moved to Live server!

Left to do by 1st December

  • Improve player object
  • Finish texture pack off
  • Make scalable zone object
  • Fix any controller issues
  • Allow user interaction maybe using GCM
  • Allow players to fly in zones if they own them to help build them
  • TEST

Wish me luck!

Virtual Worlds : Progress so far

What? a? Virtual Worlds? What a sh*t name?  Your probably right but its just better than Android 3D mmo thingy!

Progress so far?  I would of liked to give it more time but some times I am not in the mood, sometimes I can’t get out of the mood which also leads to lack of sleep!  Last night I had beer! (not a usual thing sadly)

What can you do so far?

  • Register, login
  • Navigate the main world, which will allow you to enter player zones and create your own zones.
  • You can see other players (as cubes) move about
  • Once in your own zone, you can place cubes to make structures (see below) this has been vastly improved.
  • You can climb your structures to make bigger structures (I had to make a stair case to to make the archway)
  • You can enter delete mode in your zone and delete things with ease
  • Started adding back in the voice engine, sound effects etc
  • There are now system text messages to show you important information
  • Players and zones have text above them showing their username

device-2014-11-15-231021

 

 

 

 

 

 

 

Whats next

So to get it to the point where I can alpha test it I would like to do the follow

  • Create a 3D model for players as they are currently cubes
  • Make a 3D object for a zone, this should grow as the zone gets more popular / better in some way
  • Find a wider range of textures snow, grass, wood, etc
  • Create a control help screen to list gamepad controls
  • Make all commands voice activated (may get dropped)
  • Allow you to send messages to users (may be text or voice)
  • Create some sort of reason to play the game, prices, score boards etc.
  • Implement GCM (push notifications)

The aim is to have a demo zone thats setup for xmas when I release alpha:)

Off to bed!