Games
Below are a list of projects and games that I have released. See this as a learning curve taking something simple and releasing it, then moving on to more advanced projects.
Below are a list of projects and games that I have released. See this as a learning curve taking something simple and releasing it, then moving on to more advanced projects.
Burf.co and Elasticsearch So, as you can guess by the title, I decided to check out Elasticsearch (and do a couple of courses on it) to see if I could use it with Burf.co Search Engine. Elasticsearch is built to be a search engine, whereas previously I was using MongoDB’s full test indexing and well, it just wasn’t up […]
Humble Bundles generally consist of a number of indie games sold together at a low price in support of charity. This time however it’s a bit different, as this one is composed almost entirely of game development tools and asset packs. The bundle currently includes: Axis Game Factory Starter Pack Stencyl Indie Edition 1 year […]
I had to post about this amazing tool I found, now when I am writing my 3D games, I basically pray every time I play with a shader in case I brake it. I know the basics but using either xCode or Android Studio (now has a tool), there is no syntax highlighting or easy […]
Good evening all. Your probably wondering why I have been a little quiet lately, maybe it was the marathon I just did, or maybe it was all the bloody colds I have had. Could it even be the kids? Short version Though all of the above is valid, things are still happening. I am still […]
So Virtual Reality has been one of my favourite subjects since I saw Lawnmover man as a kid. I have made some very strange things in the past to try and make my own hardware / software for VR. Oh boy where the Amiga days good fun! So a few months ago, I made a simple split-screen […]
Air Balls is my first attempt at making a simple game using the SpriteKit physics engine and boy it was easy. The graphics for this game took longer than the game! Its a simple but fun free game where you need to keep the footballs off the ground. I really think that SpriteKit is a brilliant […]
So, on the 2nd of May we had our second Compsoft Game Jam. I use the term loosely as we don’t follow any format but to have fun. The first Game Jam we had was based on creating a game with 24 hours based on a randomly picked theme. This was mega fun and spawned […]
I received some good news today, my game Disjointed Tunnels was accepted to the Ouya games store. It took 2 attempts to get in due to me not handling exiting the game properly when using the Ouya controller and I needed to remove the help that was aimed at phones. The general process and feedback […]
So the main reason I created a GitHub account was to upload my work on BurfWorld3D (Sorry for the rubbish name). I have a keen interest in virtual reality and I decided to buy a (they also sent me one as I signed up as a developer.) This allows you to turn your Android/iPhone in […]